DEEP PRESS
A game about compressing what you recover from the deep sea. I did rendering and 3D asset production in a team of three.
- Year
- 2026
- Role
- Rendering, assets
- Stack
- TypeScript, Three.js, Meshy
A game about compressing objects recovered from the deep sea into limited space: squeeze them small to carry more, or keep the valuable core intact. In a team of three I handled rendering and ImageGen/Meshy asset work, shaping the visual mood and 3D look, and documented the assets for handover.